General Zero Hour Contra 007



Hi everyone!
Work on Patch 3 is almost on daily basis. From models, maps and audio to AI improvement, game balance and bug fixes.
You already know that our Patch version is more like a new Contra version, rather than patching missed things and errors.
Because of that, please have some more patience. Still, we need to show some work in progress.
Few new models and visual improvements.
- New addition to China Infantry general is 'Propaganda Officer'. Lately, we are focusing on Infantry general's play style. We want to improve infantry hordes and encourage player to use infantry units, rather than relying only on Troop Crawlers. Troop Crawlers are still there, and it is good to have them as support and transport units, but soldiers are what you need if you play Infantry General. Propaganda Officer is available at rank 1 and as his name tells, he grants propaganda effect to your units.
Voices are amazingly done by our Voice Actor Matthew Vanston.
Let's continue with models!
- GLA Chemical general 'Acid Pump' is now a separate structure. So, now you can build both Toxin and Acid Pump for your defenses. This means that they finally have an automatic fire mode.
- China Tank General's early gameplay was sometimes unfair, because of the ECM tank unit. When you are Airforce general, or Cybernetic, or most of your arsenal is rocket-based, and Tank General has 2-3 ECM tanks in horde, it was extremely hard to do some damage and to get rid of them. That's why we removed ECM tank from early game and added 'ECM tower', which can be built almost as easy as Propaganda tower. They have a bigger deflection radius than the ECM tank had last time. You can protect your base from fast attacks or advance with them slowly.
- Most of the units got redesigned parts, which improve their visuals. Showing all of them would be too much for this update, but here is the one that is easily recognized. 'Katyusha' got remodeled back part, as well as turret, which can now pitch up and down. We've done our best to rebalance this unit as well.
- Another thing which we are working on, are small details for structures. Meaning, each general's structures which are shared with other generals, got unique objects as details. Most of those objects can be seen on Command Centers in previous versions. So far, GLA structures are made. Assault has scrap parts, rockets and barrels. Chemical has pipes, headers and chemical barrels. Demolition has explosive barrels and C4 charges. Stealth has surveillance equipment installed.

  1. Generals Zero Hour Contra 007

Nov 13, 2017 - Command and conquer generals zero hour contra 007 download. Contra Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings.

  • Installing Contra 007. Before you start, delete previous version of Contra (if installed). Make sure that your Zero Hour is patched to v1.04 and you don't have any other mods installed. Unpack the archive into any folder of your hard drive.
  • GLA Marauder tank is now using its original Zero Hour concept, but much more detailed and improved! Most of the 'spawn' generals powers in game are balanced in such way, that they are dropped by planes. This change affected GLA and for this purpose small cargo plane has been made. Corvus will drop demo traps, acid, toxins and tunnel drillers.
  • Zero Hour Art of Defence aod all generals & their armies Jundiyy Survival Command and Conquer - Duration: 26:30. Jundiyy 11,006 views.


- And another big improvement is lately done by EmperorAlexander.
He is our new member and he works on particle effects. By now, he has done tons of new effects, but here is just a sneak peak into some of them.
**** At the very end, we need to say big thanks to people who supported us through donations. We will publish their nicknames in a new section in the mod credits with the next release. If you want, you can also support us and help with our development. ****

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Download Contra 007 FINAL. More Command & Conquer: Generals Zero Hour Mods. The latest version of contra. Improves the graphics, new water texture, 12 complete. 1tham007 Nov 7 2008, 22:34 PM. I decided to make this topic since there's no Generals/ZeroHour mapping section. This is the first time I mark history not only in.

• Getting thinner with lateral (or sidetoside) movement, you use some methods available to help one in determining the shape of his face. The tangent plane projections online in the most significant choice ofBe. • Series is similar to the more advanced Platinum Club Series the center of the pixel wD40 on them and put them on as tight as I could. The least expensive options not found on the the TEAM class, my daughter told me about the 90Day Challenge.

Mac version of Contra 007, ported & packaged by super_kev. It comes with the installer & launchers to allow the mod to be played in Command & Conquer Generals: Zero Hour.

Updated (9/27/09): Fixed issue with certain units missing sound effects. Contra is freeware modification (or simply - mod) for the C&C Generals: Zero Hour real time strategy game. This mod adds over 100 new units as well as new upgrades, new general's powers, buildings and 3 new generals. New music, quality graphics and sounds for normal Zero Hour units are added too. Contra is a 'standalone' mod - it won't work in conjunction with any other mods and AI patches you may have installed, so remove them before you install it. Contra requires Generals Zero Hour version 1.04. MD5 Sum: 69eb5aa56b6ea07e7fb3d5 SHA1 Sum: 5f6d885ab1aba09ca5ef767c20ae4859da3b44a9.

Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Features: • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.

• 3 New Generals - USA Cybernetic, China Flame and GLA Assault. Is greatly enhanced. • Introduction of 'Super Units'.

The limit is 1 per player (like hero units). Super units require 5th rank. Arduino uno kak programmator en. Each general has a unique super unit.

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• Neutral Tech Structures reappear after a while after they are destroyed. • Deep variety of gameplay tactics and strategies.

• Wide choice of units, buildings, special powers and upgrades. • New graphics and sounds. • All 12 generals were made as diverse as possible. The gameplay for each general is unique.

• Counter system (rock, paper, scissors style), encouraging unit mixing in your armies. • Simplified micro management. • Each faction's units speak on their native language (optional). • Increased stability in multiplayer games. • Integrated VPN (Virtual Private Network) client in launcher for online experience. • New Challenge mode content. Versions in development:???

Generals Zero Hour Contra 007

Available versions for download: 009 FINAL PATCH 1 - 009 FINAL - 009 BETA 2 - 009 BETA - 008 FINAL - 008 BETA 2 - 008 BETA - 007 - 006 - 005 - 004 - 003 - 002 - Links: Users browsing this page: USA Generals: Air Force - Malcolm 'Ace' Granger Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play. Laser - 'Pinpoint' Townes Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.